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mitchmindtree 782d947e75
Merge pull request #1436 from mitchmindtree/wgpu-0.10
1 week ago
.github/workflows Attempt to improve timeouts between publishing crate versions 4 months ago
assets Custom `Button` images for "hover" and "press" states. 5 years ago
backends Run cargo fmt on all_winit_wgpu example 1 week ago
conrod_core Publish version 0.74.0 (includes wgpu 0.9 update) 3 months ago
conrod_derive Publish version 0.74.0 (includes wgpu 0.9 update) 3 months ago
scripts Enable doc deploying 6 years ago
.gitignore compile with vulkano 0.23 winit 0.24 4 months ago
Cargo.toml Update conrod_wgpu's wgpu depencency to version 0.10 1 week ago
LICENSE-APACHE Rename LICENSE-APACHE2 to LICENSE-APACHE as this seems to be standard 6 years ago
LICENSE-MIT Re-license conrod under either MIT or Apache2 at the option of the user. Closes #669. 6 years ago Update badges in README for switch to github CI 12 months ago

Conrod Actions Status

An easy-to-use, 2D GUI library written entirely in Rust.


  1. What is Conrod?
  2. Getting Started
  3. Hello World
  4. Using and Customising Themes
    • What is a Theme?
    • Custom Themes
    • Serializing Themes
  5. Designing Custom Widgets (using the Widget trait)
    • The Widget trait
    • The widget_style! macro
    • The builder_methods! macro
    • Making a Button widget
  6. Custom Graphics and Window Backends
    • Demonstration of Backend Implementation (using glium and glutin)
  7. Internals
    • The Ui's Widget Graph
    • Ui::set_widgets - How does it work?
  8. FAQ

The Guide is a work-in-progress. If a section is not linked, it is likely not yet implemented.


Crate Badges Description
conrod_core The fundamentals for any conrod project.
conrod_derive Provides the WidgetCommon and WidgetStyle derive macros.
conrod_winit Simplifies using conrod_core with winit
conrod_gfx Simplifies using conrod_core with the gfx ecosystem
conrod_glium Simplifies using conrod_core with glium
conrod_piston Simplifies using conrod_core with piston
conrod_vulkano Simplifies using conrod_core with vulkano

Current State

We're just starting to reach a stable-ish API pattern! There will still be some large changes, however these are more likely to be new features than API overhauls.

To get a clearer idea of where we're at see the issues and in particular, the 1.0.0 milestone.


Want to help out? See Piston's how to contribute guide.


Licensed under either of

at your option.


Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Example Assets